Friday, April 12, 2013

[Allods Online][Guide] Astral Curses



Curses list:



This curse in permanent in sectors with 2 curses:

  
Astral Weakness - Causes the instance to lock after players are killed 7 to 13 times.

Random amount of death.



These 2 curses are permanent in sectors with 3 or more curses:


Astral Elitism - Stats of all enemies increased.



Astral Weakness - Causes the instance to lock after players are killed 7 to 13 times.
Random amount of death.

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Astral Determination - Killing an enemy increases the damage dealt by you and your allies by 5% for 20 seconds.
You can  have max 20stacks.

Astral Fortitude - Increases the maximum health of all enemies by 40%.


Astral Instability - Causes the instance to lock after a period of time.
Just timer. Usually 30-40min per allod.



Astral Power - Increased the damage dealth by all enemies by 40%.


Astral Rampage - Non-boss enemies deal triple damage with their first strike. Bosses and their minions grow stronger every time they lose 20% of theit total health.


You can use savant/warden pet to take high dmg (first hit).

Astral Reflections - Enemies will refliect damage of a randomly selected type.
Need check buff on enemies. Watch out! you can kill yourself while inflict dmg on wrong enemy.

Astral Revenge - Inflicts damage to all players when an enemy is killed.

Try keep away from enemies. You can also run away when enemies have low hp. Holy shield remove that effect. Each kill will give you 1 dmg stack.

Astral Vengeance - When an enemy dies another another eneym restores up to 25% health, receives immunity to control effect, and inflict additional damage.



Blazing Earth - Tongues of flame appear chaotically, inflicting damage and fomenting battle fury, thus enchancing attack power.
Fire - inflict dmg
Grass - increase dmg
Watch out it work either for enemies and pt members!

Chaotic Distortion - The Astral's influence rendomizes the opponents: minimized enemies are harder to hit but onflict less damage, and vice versa for maximized ones.


[img]http://i46.tinypic.com/qzojtk.jpg[/img]
[img]http://i46.tinypic.com/jhda51.jpg[/img]
[img]http://i49.tinypic.com/2v8lfmp.jpg[/img]
[img]http://i46.tinypic.com/1215s1j.jpg[/img]
[img]http://i46.tinypic.com/j6lzf6.jpg[/img]

Crab Vortex - The strange anomaly plays a nasty trick on the heroes, in which they occasionally turn to crabs!

Really funny curse. You turn into crab for 7min. You can choose 1 from 4 crab types
(mage, tank, healer and psi). Peolep turned into crabs are random.
[img]http://i47.tinypic.com/wv92j7.jpg[/img]

[img]http://i47.tinypic.com/5xkimp.jpg[/img]
[img]http://i46.tinypic.com/2uf9dth.jpg[/img]
[img]http://i47.tinypic.com/f1ibgx.jpg[/img]
[img]http://i46.tinypic.com/mn01mx.jpg[/img]

Merging the Elementals - The released power of the elements marks every hero. If the heroes are within the area of effect, the powers of the elements interact with each other, granting the heroes one of 10 effects.

Each player receive one of: Earth Element, Water Element, Fire Element. It changes every 5min. You need stay near Elements to receive listed debuff.

[img]http://i47.tinypic.com/10rl8g7.jpg[/img]
Mud
[img]http://i50.tinypic.com/1547ju8.jpg[/img]
Lava
[img]http://i47.tinypic.com/992ozk.jpg[/img]
Steam 
[img]http://i45.tinypic.com/fyo9z7.jpg[/img]
Mist
[img]http://i47.tinypic.com/255v2pf.jpg[/img]
Dust
[img]http://i49.tinypic.com/ie0a34.jpg[/img]
Stone
[img]http://i49.tinypic.com/2zqejo1.jpg[/img]
Warmth

[img]http://i46.tinypic.com/aorede.jpg[/img]
Choas = Three Elements

Nightmare - No one can overcome their fears alone... He who falls behind comrades is doomed!
Try keep near tank or he will be in constant stun.

Wind of Death - A cloud of poisonous vapors wafts across the allod, forcing everyone to hold their breath.
You have spell to hold your breath.
[img]http://i46.tinypic.com/v4z8eg.jpg[/img]
Use 'z' to turn in, use 'x' to turn off. Watch out if u have enough air. [img]http://i45.tinypic.com/2wfqzdl.jpg[/img]
If you dont have enuff air u will die.

[img]http://i50.tinypic.com/6dwr2b.jpg[/img]
[img]http://i46.tinypic.com/2hqbgc5.jpg[/img]
[img]http://i48.tinypic.com/1z18ky0.jpg[/img]

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Bloody Path - Pain resonates throughout your whole body with every step. And the faster you move, the more damage you sustain!


Astral Tyranny - Causes the instance to lock after the players are killed 2 times.


Astral Reinfocements - Causes additional enemies to occasionally spawn when the players enter the combat.

  
Astral Vulnerability - Decreased the healing received by all players by 50%.
[img]http://i46.tinypic.com/2pzbec4.jpg[/img]

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Adrenaline Rush - Damaga output increased as health decreased.
[img]http://i50.tinypic.com/2vlmqe8.jpg[/img]
100% hp = -50% dmg
50% hp = normal dmg
30% hp = +50% dmg

Astral Stamina - Increases the maximum health of all enemies by 80%
[img]http://i48.tinypic.com/r85paa.jpg[/img]

Astral Force - Increases the damage deatlh by all enemies by 80%
[img]http://i50.tinypic.com/r6xtvc.jpg[/img]




Astral Barrier - Astral Barrier, which can only be removed by the Resonance spell, prostect enemies from damage.
[img]http://i45.tinypic.com/6yiatu.jpg[/img]

[img]http://i49.tinypic.com/2d8etk4.jpg[/img]

limitless -

invi -